UI & UX
Less guessing, more clicking
Design is where we find out what people actually do, rather than what the brief assumed they would do.
Research, sized properly
Short interviews and observation with a handful of intended users usually reveal the main problems. We report what we saw, plainly, without pretending a small study is a statistical survey.
From flow to prototype
- Journey maps showing the key routes through the product.
- Wireframes to settle structure before style.
- Visual design with accessible contrast, sensible type and clear hierarchy.
- Clickable prototypes for testing on real devices.
- Design systems with components and all their states documented.
Writing is design
Button labels, error messages and empty states are part of the interface. We write them early and test them alongside the layouts. "Something went wrong" is not an error message; it is a shrug.
Handover
Developers receive tokens, component states, responsive notes and accessibility annotations. If someone else builds it, we stay available to answer their questions.